Cobra Lash has been added to the game. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. Projectiles from Supported Skills Pierce all Targets while Returning. AoE breakpoints : The base radius of the skill is 18. 5% increased Projectile Speed This is a Support Gem. Supported Skills deal 0. 22 Important Details -::-Spoiler. poe. Nimis really is a boon specifically. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. 0. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. Less of a problem since one of the returning projectiles should hit. Corrupting Fever Champion is a top-tier map blasting build in POE 3. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood. This is a major damage and quality of life improvement. It requires Level 31. It's even got the same mana multiplier. Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return. This build uses i. Only one projectile behavior can be. -Can catch up to 30 Returning Projectiles. Vengeant Cascade is a notable passive skill. It does not matter if the projectile is traveling "forwards" or is "returning". 1Skill functions and interactions. Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. 3) x 0. Regex. also there is some threshhold (between 90% to 160%. Newe barrage support gem gives at lvl 20: +3 projectiles fired in sequence, at 38% damage efficiency, with slightly longer total attack time. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. if you stand near a boss, that results in all the returning AoE Fireballs to overlap on the same target (Shotgunning). Projectiles from Supported Skills deal 61% less Damage while Returning. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. The projectiles reach their end destination or collide with terrain and come back to you due to Nimis. Requires Level 38. In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. Nimis is a ring for level 48 characters that will boost your lightning resistance by 28%. So for a skill like Lightning Arrow, it's already decent, potentially very good. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. 70 sec. Chris' post: All projectiles now behave like arrows. 15% increased Projectile Speed; Attack Projectiles Return to you from final Target; Returning Projectiles Pierce all Targets;. Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. Basically two viable options are slow projectiles with almost melee-range EoW using some kind of explosions for clear, or fast projectiles that ricochet (Deadeye ascendancy/Ulaman's Gaze Searching Eye jewel). On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. ago. POB: build concept is not originally from me (Please see AZsrr Youtube channel). Now all effects that cause projectiles to return do so in any case that they can. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. 50 % of physical converts to lightning damage, so your lightning dmg is 500. Continue reading "PoE Projectiles. Cost: 5–7 Mana. Yes and no. Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther. Buying PoE Currency here guarantees the best prices, prompt delivery, and the best quality of service. -::- 3. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. ninja is not affiliated with or endorsed by Grinding Gear Games. 0Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. This is a Support Gem. Attack Projectiles Return to you from final Target. Frigid Bond Support. Vicious Projectiles is a support gem. Corrupting Fever Champion is a top-tier map blasting build in POE 3. 7. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. A place to talk about POE builds, mechanics and interactions. 65 sec Critical Strike Chance: 6. Right now, you can reach 0. The 1st pod is spawned first, then 2nd pod, etc. The mode, introduced as the main theme of the 3. . Darkscorn 3. I can't tell if this is a bug and I can't tell if they know about it. Endless Munitions Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). After the nerf to Vengeant Cascade, Return Projectiles Support was born. It creates a geysir that lasts 8 seconds and fires 32 projectiles baseline over its 8 second lifespan. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. It costs 2 Golden + 1 Amber Oil. It rewards the player for investing in defence. Cobra Lash Fires a poisonous projectile based on your weapon that will chain between enemies. Projectiles from Supported Skills Return to you. Simplified projectile returning. So a build using all of the nodes on the passive tree increasing projectile speed had the same return. Adjustments made for more self-comfy. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. 00 sec. . Visualization of unit distance in Path of Exile by u/rkiga found here. This time it’s my league start in POE 3. Tag: Support, Projectile. 4. 4Item acquisition. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. Additional projectiles will reduce the time between each. Level: 1–20. If the return projectiles from this ring work the same way it could be insanely strong. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). 2. Vaal Venom Gyre can be obtained by vaaling the gem. Vengeance Cascade has a similar effect but only support attack projectile. Divergent Lightning Trap has the Quality "Projectiles have (0–20)% chance to Return to you". POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. 22 nerf was 60% chance to return with no damage penalty, which is similar to the new gem which is 100% return but with damage penalty. Now it's day2, how good actually is it? From poe ninja deadeye is pretty dominating, so that might explain it's decent? Is it safe to start builds around it? Maybe not as OP as VC but good enough? 33 Sort by: Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. Fury Valve gives +2 proj which means a single attack linked with woke chain and woke fork will hit an enemy, fork into 3 arrows total, then each of those will split into 3 arrows for 9 arrows which then hit an enemy and chain 3 times. 98 seconds, 40. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight PoE Projectiles 3. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. Requires a Dagger or Claw. net So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. l don't believe there are arrow skills that explode at the end of travel like. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. Fun while it lasted, a common refrain for POE. Members Online. 0. So looking through the weapon passives, blazing salvo forking on passing through a flame wall has got me interested. 65 sec Critical Strike Chance: 6. Members Online. Now all effects that cause projectiles to return do so in any case that they can. This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. Some skills can shotgun even with multiple projectiles, but those are. Apparently to get it to return you need projectile speed which is fucking hilarious because speed massively nerfs the single. PoE Returning Projectiles Support. This support also provides more projectile damage. Split projectiles from Sniper's Mark doesn't return now (undocumented and crucial change). 21. This build only has about 4k health, but I stacked a lot of defenses to reduce Glass Cannon. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. Both can be used with any projectile skill. Not a sufficient sample size when there’s only 50% chance to return. 3/8. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Explosive Arrow will only stick to the final target and not all targets, if the projectiles returns to you then it will not explode on any targets. and now you’re getting 4 support links + returning projectile which gives you 50% more damage. Returning projectiles from Lightning Trap will not hit monsters. The Projectiles do return edit: tested after league launch. " Unless I am misunderstanding, at which point I wasted a fair amount of early league currency, Frost Blades projectiles should fly out to max proj range, then return even if they hit nothing. If the projectile does not hit an enemy while it has a remaining chain, it will not return. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. Ice Spear is a cold spell that fires projectiles in sequence. Anomalous Returning Projectiles Support. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. -----Stream and social media-----Streaming daily at 11:00 am U. Rolling Magma Spell, AoE, Fire, Projectile, Chaining. Nimis is a unique Topaz Ring. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Vicious Projectiles Support Projectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130% Requires Level 18 Supports projectile attack skills. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). This calculator complements PoB to help users estimate their true single target DPS against. Now all effects that cause projectiles to return do so in any case that they can. This is a major damage and quality of life improvement. Once it's hit one target, a regular projectile cannot hit the same target again. Like most projectile skills, when you fire Lightning Arrow (and aren't using the Barrage Support), an enemy can only be hit by one of those arrows, regardless of whether you fired one arrow. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. In this video I unpack the mechanics of distance limits and the Pierce - Fork - Split - Chain - Return - Fizzle Out order. Returning projectiles will move away from the player. 00%. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. Will the change of its wording also change the effect to stop working with ball lighting? Other return effects do not work with ball lightning. 21. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Projectiles have 54% chance to Return to you from final Target Supported Skills have 51% increased Projectile Speed Supported Skills deal 20% increased Projectile Damage Not happening. In the case of Ball Lightning which has a lifetime, you'll need to get some projectile speed to notice it return when firing into the void. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. 8. Path of Exile Wiki editing functions. So i guess it would be difficult to maximize the dmg. 22 In this video I go over a. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. Requires a Dagger or Claw. Bulk Divine Orbs on the stock. 153K subscribers in the PathOfExileBuilds community. Returning projectiles can hit the same enemy a second time, yes. Wiki wiki. Added a new Dexterity Support Gem - Returning Projectiles: Supports Projectile Skills. So one projectile per set of projectiles can hit the same target again, but not several. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. Lightning Strike is the primary source of damage for this build. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. 1. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. 22 that focuses on speed, explosion, and survivability. The projectiles do the same damage as the initial hit when the damage is unmodified. You would have 200% increased chance to crit against Nearby enemies on Full Life, and 100% increased chance to crit against all other Nearby enemies. When that footage was recorded, extra projectiles just straight up added extra projectiles to each attack, which caused huge numbers of oddly flying projectiles. Some people on ninja with nimis have farshot, others don't. Regex. Return Projectile Support Creates A New Potential League Starter | PoE 3. It is unlocked by anointing an Amulet or a Blight. DodgyThingy • 4 yr. Corrupting Fever Champion is a top-tier map blasting build in POE 3. It does not grant a bonus to your. 00% Effectiveness of Added Damage: 110% Requires. Return Projectiles don't work with ball lightning even though tooltip says they do. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. Returning Projectiles Support is not implemented properly in PoB. 487=1. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. These projectiles return to you when caught and can be launched with Whirling Blades. Greater Multiple Projectiles (often referred to as GMP) is a support gem that causes any linked projectile skills to fire four more projectiles than they otherwise would. Splitting steel received a very significant buff in the patch notes. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. Requires a Dagger or Claw. I count about 50% of builds on poe ninja using a projectile tag skill. Divergent Returning Projectiles Support, Returning Projectiles Support. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. Projectiles from Supported Skills Pierce all Targets while Returning. Yes but you get returning proj support, which should still be ok for clear, you generally didnt need the full dmg of the return proj Reply. Returning Projectiles: Supports Projectile Skills. r/PathOfExileBuilds A chip A close button. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Jul 27, 2011 - Sept 30, 2018. The total distance for projectiles is 150 units. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Only one projectile behaviour can be applied each time a projectile hits a target. Supports projectile skills. Safe and Instant Delivery. It all depends on how Attack Projectiles Return after Hitting Targets interacts with m y dagger of choice: Combined with Powerful Precision, enemies on full life at close range would have a +200% chance to receive a crit from a Deadeye. 2. Should we run into anything especially tanky, we drop our totems, click berserk, disengage and unload. Buy. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. Now it's day2, how good actually is it? From. 7 million DoT DPS to a single target. Returning Projectiles Support is a support gem which causes projectiles to re. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++. Every lightning trap already invests in pierce. It has fourth priority for projectile behaviors,. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Projectiles from Supported Skills Return to you. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Chain / extra projectiles should be obvious enough. Enemies can. If a projectile lasts for an explicit duration like Spark. If a projectile is unable to perform a behavior in its sequence, it will attempt. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. The projectile returns to the original firer. +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile DamageIn some cases, projectiles may return to their point of origin, such as volcanic fissures or summoned entities, rather than directly back to the player. Now all effects that cause projectiles to return do so in any case that. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. The only thing that could justify nimis in this particular case is the mark so amount of returning projectiles will be bigger than initial shot was, so might be not that stupid. 00 sec. It does not grant a bonus to your. Of the 5 projectiles, only one hit can happen. ago. Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. Corrupted. 21 Best Starter Builds Guide - Top 5 Best Starter Builds For Path of Exile Crucible League; PoE 3. This can only be done with the hydrosphere gimmick. If you add a second chain, you would also chain from wall to B to A adding 1 additional hit. That's what I get for thinking about this at 4am. That's what I get for thinking about this at 4am. While GMP's projectiles fan out from the main projectile, Greater Volley's projectiles shoot out parallel to the main projectile, and originate from points on either. The order of operations for projectiles: Pierce --> Fork --> Split --> Chain --> Return. The last project's main goal this league was to put as many projectiles in the air at once as possible. HFT builds seem to not be too socket starved, and I. Had to make a quick video with the new returning projectiles support, The anomalous version provides. AFK trading WILL be added. Only one projectile behavior can be applied each time a projectile hits a target. For example, if you use a level 21 Split Arrow without Fury Valve, you will shoot 9 projectiles at a pack. As the projectile travels, it repeatedly applies a. The easiest skill to scale for very very slow projectile speed was Anomalous Fireball , with 50%+ quality it reaches 100%+ reduced projectile speed (capped at 99%), so a single fireball stays in the air for 157 seconds. 2. Gerblat • 2 yr. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. 83 multiplier)None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Hey guys, returning projectiles cast on crit ice spear occultist build is here. From the HFT skill gem text, the skill has the attribute "Projectiles pierce all targets" Does this mean that Flame Wall will add damage to HFT? I'm considering a totem build with Ancestral Bond, so only totems will deal damage. Trap Builds POE 3. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive SkillAssuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Returning Projectiles deal 75% less Damage; Can catch up to 30 Returning Projectiles; 40% chance to keep caught Projectiles when firing them by using Whirling Blades; Modified. 15% increased Projectile Speed. POE 3. Artillery BallistaReturning Projectiles Support, Returning Projectiles Support . If you asking whether each of returned Frostbolts will hit the target, no (this is what shotgunning usaully is reffered to). Also these mods are good for build: - +20 to Dexterity - 20% increased Projectile DamageYou will see they have fixed duration they travel until disspate (like how freezing pulse works but reversed). Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Requires Level 12. Nerf after nerf has left PoE in a state where weapons that don't reach at least 80% of the maximum achievable DPS are pretty much DOA due to the pressure to spec such a ridiculous amount of gear and points into defenses to survive unreactable oneshots. But ever since they changed the Inevitability jewel, Rolling Magma (Magma Orb) has lost its 4 additional projectiles and it now feels sooo bad (you used to run 2 jewels). Far Shot does not have any equivalent wording. For chain I figured it's kinda useless because a single chain won't help clearing, and investing in more chain means projectile will take longer to return which is kinda bad, and using pierce will worsen this situation as well. The projectiles return to the source. See full list on poewiki. Cost & Reservation Multiplier: 150%. if you have space to run it, you probably should. So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. Level: 1–20. It reminds me a bit of the Charged Bolts skill from Diablo 2, although it has a very different mechanic. A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. It does not grant a bonus to your character, but to skills in sockets. Now all effects that cause projectiles to return do so in any case that they can. Level: 1–20. Since TS is many small hits your shock is always gonna be low. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Cold Damage. telehax • 9 yr. It gives - 15% increased Projectile Speed. Supported Spells gain Intensity when you Cast them. Added a new Dexterity / Strength Support Gem. The "well, akshually" answer here is that increasing the number of projectiles for LA does increase your single target damage, but only under certain specific conditions. Most projectiles have a lifetime rather than a range, so increased projectile speed will make them go further within that time. Attack Speed: 120% of base. 22 that focuses on speed, explosion, and survivability. A thought that hit me today--the totem explode is the most quintessential Peak Path of Exile build with regards to subverting classic ARPG class fantasies (E. Spark works well with it because of it's movement pattern: those forked projectiles can return and cause delayed shotguns or hit targets that were missed. Saw your build and tried it in SSF ruthless. 4. Now it just returns to you for a distance that depends on proj speed. Increased aoe seems to be giving the most overlaps for me. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. First impressions: This notable is nothing special. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. So Spark seems. staudd Cockareel • 11 days ago. Save. 70 sec Critical Strike Chance: 5. Chain Support Supports projectile skills, and any other skills that chain. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. The Strike Skills target 1-2 additional nearby Enemy mod allows us to hit with both our melee strike and projectiles. With this guide, you should have a higher level. it'll follow the same rules as most everything else that triggers. A projectile can chain from 1 target to the other as a secondary projectile, while a primary projectile also hit it. It's useless with Explosive Arrow since you want the arrow to stick in a target. If you fire one projectile before barrage and assuming every projectile hits, you get: -: 4 projectiles (x4 multiplier) -: 38% damage efficiency (x0. Thank you Mark for explaining it! First thing: Sniper's Mark makes projectiles split at a random angle. Projectiles from Supported Skills Return to you from final. The projectile itself cannot hit, but the explosion of the projectile can. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. So with two two flame walls you can split each projectile into 4. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. 25*1. 3. This is with Wilma's, the stacks would get out of control. 48x projectile speed with tree and slower proj, and it already takes close to a second between bounces. If the source is in melee range. Pretty neat, but we can go further. Boom! Doubled hits. Vengeant Cascade - 15% Increased Projectile Speed. Supported Skills deal 0. Projectiles are entities which are produced by a spell. This is the base variant of Awakened Vicious Projectiles Support Awakened Vicious Projectiles Support Projectile, Attack, Physical, Chaos,. 0: Tornado Shot's base damage has been increased by a flat 10% at all levels. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. Returning projectiles pierce all targets. Cast Time: 1. Kokleekio • 2 mo. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. Its priority is after pierce/fork/chain. MayTheMemesGuideThee. 5m dps. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. the order is: 1 ⇒ 2. 20 league, is now coming back as a. Numbers will look weaker than the build realistically performs. Projectiles cannot chain back to a target it has already hit. Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased. Supports projectile skills. ex main arrow flies 100 units, then forked. That is my point. [3. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. Shooting multiple projectiles from fixed positions: Scourge Arrow, Tornado Shot, Eye of Winter. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. 26K views 3 months ago #pathofexile #poe2. Point Blank Support. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. 5m dps. Attack Projectiles Return to you from final Target. 55%+ projectile speed. Therefore the way Nimis worked last league allowed the returning split projectiles to. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile.